// Define Player Class class Player attributes: id, name, skill_level // Define Match Class class Match attributes: match_id, player_ids methods: add_player(player), start_match() // Define Matchmaking System class MatchmakingSystem attributes: queue, active_matches methods: add_to_queue(player), create_match(), find_match() // Function to add player to queue function add_to_queue(player) queue.append(player) if len(queue) >= required_players_for_match create_match() // Function to create a match function create_match() match_players = [] for i in range(required_players_for_match) match_players.append(queue.pop(0)) new_match = Match(match_id=generate_match_id(), player_ids=match_players) active_matches.append(new_match) new_match.start_match() // Remove matched players from queue // Function to find the best match for a player function find_match(player) // Simple matchmaking by skill level difference best_match = None best_skill_diff = float('inf') for match in active_matches skill_diff = abs(average_skill_level(match.player_ids) - player.skill_level) if skill_diff < best_skill_diff best_skill_diff = skill_diff best_match = match if best_match best_match.add_player(player) else add_to_queue(player) // Function to generate unique match IDs function generate_match_id() // Generate and return a unique match ID // Function to calculate the average skill level of players in a match function average_skill_level(player_ids) total_skill = sum(player.skill_level for player in player_ids) return total_skill / len(player_ids) // Main matchmaking loop while game_running player = get_new_player() find_match(player)